Balancing Act

This is a short story intended to make you question some of the ways of the World.

It starts as a series of apparently disconnected very short chapters, each painting a small picture. The theme behind these vignettes is revealed in a revelation that grips the entire planet.

But not in a way that was entirely predictable.

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Health Matters

Our health should be precious to us, but we often mishandle it.

We also succumb to misguidance from advisers on many health matters such as nutrition, lifestyle, and even to prescription drugs that can harm us more than help us.

This book exposes and attempts to correct such misguidance. With a more realistic understanding of how politics and industry affect our well-being, the book then offers guidance across a broad spectrum of physical, emotional, mental and spiritual health matters.

Acting in essence as a 'meta' self-help book, it aims to rebalance and enhance your health, interweaving a number of common themes along the way. Ultimately, health matters to the quality of your life.

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Improve Your Life

This book provides an easy to read guide into why our beliefs, emotions, thinking and behaviours often work against us, and how to change them in order to improve our lives.

It collects together concepts from genetics, neurology, psychology, economics and sociology into a logically sequenced narrative that explains much of what we do is self-harming rather than self-serving.

With that understanding, the reader can proceed to improve their lives in an enlightened manner, rather than blindly via a set of remedies. Now, the understanding that is gained will help justify and steer that self improvement.

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Learn Go

"Learn Go" teaches beginners the Ancient Oriental game of Go.

It is a board game comparable to Chess, but with a longer history. Unlike most Go books, "Learn Go" teaches using a territorial approach, and shows only one move per board diagram. This makes understanding easy.

"Learn Go" takes the beginner through small board to full sized board play, with fully commented examples games as illustration.

Reference information gives guidance as you get stronger.

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Go by Example

This is a book for intermediate players of the Oriental game of Go from grade 20 kyu to 10 kyu.

Lacking the privilege of guidance in correct technique that many beginners in the Far east benefit from, those in the West often develop bad habits. This book aims to identify and correct many of these shortcomings, using positions from genuine Internet Go games as illustration.

The book breaks with tradition and shows only one move per diagram. This allows easy assimilation of the ideas presented, the reader free from the burden of finding numbered moves and mentally removing and reapplying them.

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More Go by Example

This is a book for single-digit kyu rated players of the Oriental game of Go.

You have become very competent but have yet to reach the top amateur dan ranks for various reasons. The book uses typical single-digit kyu game snapshots to illustrate common shortcomings in play, along with advanced alternative methods.

All with easy-to-use one-move-at-a-time diagrams.

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